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Nice ideas, but it feels overdesigned. There's too much happening at once and not everything is explained. Sometimes I draw a card during my turn and I don't know why. I can have 8 cards in my deck but I see no reason to keep more than 4 or 5 and keep cycling them. The fights are very easy.

It feels like a game someone made using AI for the fun of building something, adding one feature after another without regard to how the game ends up.

Yeah, the deck cycling thing is a math problem I haven't quite figured out. Cycling dominates because the system doesn't reward building enough. Fights being easy is the same problem from the other side. Probably over did it on accessibility. The mid-turn draws without context are valid clarity bugs from triggered effects not surfacing when fired.  Some of that should be in the card description and isn't yet.

Yes, I use Claude heavily. Had various ideas in my head and kinda smashed them together, working on cutting and tightening rather than adding next. Spending the next month on that

Appreciate the play and feedback. If you give it another shot after some updates I'd be curious if it lands different